Farkle Score SheetFree · Google Play Install

Farkle rules

Farkle, also called 10,000, is played with six dice and a score sheet. Here are the most common rules, and the ways tables like to change them.

  1. 1

    The goal

    Be the first to reach 10,000 points. When someone gets there, everyone else plays one last turn.

  2. 2

    A turn

    Roll the six dice and set aside at least one scoring die. Then roll the rest again, or bank your points.

  3. 3

    Farkle

    If a roll has nothing that scores, you lose every point of the turn and pass the dice.

  4. 4

    All six score

    If every die you set aside scores, pick all six up and keep rolling, keeping your points.

What scores

COMBINATIONPOINTSCOMMON VARIANTS
A single 1
100
A single 5
50
Three 1s
1,000300 at some tables
Three of a kind, 2 to 6
face × 100e.g. three 4s = 400
Four of a kind
× 21,000 flat at some tables
Five of a kind
× 32,000 flat at some tables
Six of a kind
× 43,000, or an instant win
Straight 1 to 6
1,5001,000 or 2,500
Three pairs
1,500750 at some tables

Points vary from table to table. In the app, every value can be changed in your custom rules.

Why every table plays differently

Opening score

You need 500 (or 350, or 1,000) in a single turn before you get on the sheet.

10,000 with five dice

A common French version: five dice, no six-dice combinations, a slightly slower game.

Tiers and ticks

Your score climbs in tiers. A missed roll adds a tick; three ticks strike the tier and send you back one.

Three Farkles in a row

Many tables take 500 or 1,000 points off a player who farkles three times running.

Let the app do the countingPick one of four rule sets or write your own, and keep score for as many players as your table holds.