Farkle rules
Farkle, also called 10,000, is played with six dice and a score sheet. Here are the most common rules, and the ways tables like to change them.
- 1
The goal
Be the first to reach 10,000 points. When someone gets there, everyone else plays one last turn.
- 2
A turn
Roll the six dice and set aside at least one scoring die. Then roll the rest again, or bank your points.
- 3
Farkle
If a roll has nothing that scores, you lose every point of the turn and pass the dice.
- 4
All six score
If every die you set aside scores, pick all six up and keep rolling, keeping your points.
What scores
Points vary from table to table. In the app, every value can be changed in your custom rules.
Why every table plays differently
Opening score
You need 500 (or 350, or 1,000) in a single turn before you get on the sheet.
10,000 with five dice
A common French version: five dice, no six-dice combinations, a slightly slower game.
Tiers and ticks
Your score climbs in tiers. A missed roll adds a tick; three ticks strike the tier and send you back one.
Three Farkles in a row
Many tables take 500 or 1,000 points off a player who farkles three times running.